Xcode 15 slow not working. CPU usage is very high.
Xcode 15 slow not working. 1 (13C100) on Monterey 12.
Xcode 15 slow not working Super simple animation is working on 2 fps and whole Mac OS is super slow while animation on Simulator is working. However, I usually get a message in the preview saying it was loading up the preview too slow. The issue should resolve itself after waiting a few minutes for the system to scan the shared cache, or you can update to Xcode 15. 1 (13C100) on Monterey 12. We also tried to run for Mac and same issues. 11 project. The App would freeze on the launch screen for sometimes more than 10 seconds then it will continue without any problem. 2 on Sonoma 14. I'm finding that in Xcode 15, NSLog statements (from Objective-C, in this case) will sometimes appear in Xcode's Console and sometimes will not. 0). Git integration is terrible and UI blocking. I have no idea why. I am talking about huge lags. Connect via cable and wait for finishing all process Start running. Not resolved on this machine with watchOS 10. Any insights or guidance on resolving these compatibility issues would be greatly appreciated. It just contains a bunch of Swift files and AWS SDK 2. Any iOS device works. I am not sure of your situation. And when I click or try to do something with the iPhone, it is very slow. Swift build times are slow mostly because of expensive type Mar 27, 2015 · closing xcode and re-opening xcode --> developer toos --> simulator -->(open the simulator), quit simulator Activity monitor -->(the simulator is closed so nothing here to force close) First of all quit your simulator. Jun 8, 2023 · Xcode 13. i do plan on As a followup, I should note: it's definitely not a network availability or routing issue. This may not be your problem but it is easy enough to test. At first it showed me the loading circle on the iPhone, then a black screen. Preview still doesn't work so not a fix adding more memory just a step in the right direction it seems. The installer got stuck at 5. And then quit and restart Xcode. In addition I installed the corresponding command line tools, but not sure if its necessary. Cannot preview in this file - active scheme does not build this file. 4 (beta1). Use the default graphics quality for the device. Because it is not compatible with MacOS Sequoia. Then getting hint from this answer above, I opened Applications folder in the Finder and force-deleted the XCode app and this forced redownload of XCode and this time it installed correctly. The build complies. Open up Xcode again and see if that works for you. Sep 18, 2023 · Is anyone else having performance issues with Xcode 15? Our test-without-building steps have taken a noticeable hit and it’s unclear if this is due to an Xcode issue or a problem with the Circle CI images/environment. Incremental builds are super slow with Xcode 16. Aside from going retro to 15. I have to force quit to close. Since the Xcode 15 beta, many have been plagued by the newly introduced ultra-slow debug. We created a new playground file to create a learning playground for notes and exercises and since the update to Xcode 15, it is running extremely sluggish and slow. 3, macOS Sonoma 14. I just tested running building with simulator on Xcode 15. 15. I do not receive any error Recently I have updated the Xcode version as 15. 0 seconds 453 Xcode "Build and Archive" from command line Xcode kept disconnecting from the device and dropping debug sessions. 5) if you have your preferences different than Xcode expects. The code completion stopped working on literals for me as well. Restart xcode and the simulator Sep 11, 2023 · Now for Xcode 15, here’s the job for the same package using the iOS 16 simulator (snapshot tests disabled): build-for-testing: 6m 34s test-without-building: 32m 30s That is not a typo - that really is 60x slower (and twice as slow to compile). The Xcode Editor preview panel does not work as presented in either the video or the book. apple" system. Specifically, we will lock at the improved mechanisms of logging, filtering, and Sep 21, 2021 · Xcode 13 does take a long time to finish update and install (took me a couple of hours, and it did at times seemed like it stopped installing and was stuck, but it does finish installing eventually - so maybe just be prepared that it might take up to 4-5 hours. Crypto Sep 20, 2023 · Launch iOS simulator from Xcode and getting a black screen, followed by Xcode hanging and unable to stop tasks 51 Could not download and install iOS 17. I did not see NSLog messages any more (console is visible, of course) and breakpoints got ignored if I did not start the iOS app manually instead of Sep 15, 2008 · Reason: NOT restore symbol Solution: do restore symbol; eg: before for iOS reversing, origin (released ipa ) Mach-O file, typically is: stripped = no symbol -> add breakpont by function/symbol name: Not work = add breakpoint will fail. At Bitrise, we understand the critical importance of maintaining seamless development processes; that’s why we are committed to supporting the developer community by sharing known issues and viable workarounds. The solution is to copy the AppStorage values into local variables before the loop. Xcode 11's build system was quite buggy with numerous failures being shown even though the build was successful. I've been using Xcode 11 on macOS 10. The changelog seems to suggest turning off WiFi on mac and on iPhone forces to switch to USB connection but not even that is working. 0 - Builds faster than 14. I had the same problem, and running xcode-select --version revealed I had version 2003, which is an old one. Use the items in Debug > Graphics Quality Override to check if this is an issue. enter your author name and email. 1 and MacOS 13. 4 but we still see that watchOS as well as visionOS builds don't run on the GitHub hosted runners while they work fine on our self-hosted macOS runners. 2, it is taking a long delay of 1 to 3 minutes to launch the app in the real device. It just sits there with the Debug sidebar showing zero CPU for several MINUTES before the app actually launches. But holy molly how is it possible that Xcode is THIS slow, I have to wait like 10 fucking seconds to switching between pages, 10 seconds! Jan 31, 2024 · The thing is that since a few months ago in my department we are having the problem that every time we install Xcode 15, the projects that are in Xcode 14 or lower that use Rosetta stop working and the following message comes out. 0 (15A240d) the iOS 17 Simulator is very slow when running SpriteKit apps. I have Jan 6, 2022 · I did several things like delete Xcode, new install Xcode, restore from backup nothing make any change! Currently, the project can be built and run in the simulator, but not in the preview window! it gives a message: Cannot preview in this file - Timed out waiting for connection to DTServiceHub after 15. Thanks! Oct 6, 2023 · In the previous video, you learned what a breakpoint is and what types of breakpoints Xcode supports. Original post: Mar 30, 2018 · Are you currently using Swift 4. It works just fine, though a bit slow. Traditions, it seems. SwiftUI Preview will keep the CPU at 70% usage but sometimes it crashes. I opened a new question because all I found are a bit outdated. I have nothing between me and the router and the phone, yet installing an app that would take a minute at most before is now stuck after 15 mins. Any Xcode 15 version App —> Right click —> Show package contents —> Contents —> MacOS —> Xcode (Double click), Thats it then it will open Xcode 15 Investigate slow scrolling or animations. 3, macOS 14. 3 and 15. The indexing had been completed when I tried to look for definitions. Was on 8gb and added another 32gb to make it 40gb. Close your project in Xcode (leaving Xcode and the organizer running). In the organizer, in projects, click on the Delete button next to Derived Data. I found that a process called "SpotifyWebHelper" is always marked red as not responding, so i disabled the option "start from web" in spotify and now Xcode seem to run significantly better. Yes it still sucks but it’s become much, much better. 1). 3, both currently available as release candidates, installing these builds will not automagically fix all device connection problems. – The Metal Debugger will not work with connected devices in Xcode versions earlier than 15. Nov 21, 2019 · I'm working with the latest Xcode 11 on a SwiftUI project. txt Hi, I have a project that compiles with xcode15 and vs2022. Playground file is build for iOS and using Simulator for iPhone 15. Unpaire the all device in Xcode; Delete all Xcode; Delete /Library/Developer; Delete ~/Library/Developer; Reinstall Xcode; Env: Xcode 15. 1 GM on an iMac mid 2009 (2. 1 I faced the same issue that you're facing but the good thing was i had xCode 10. Sep 15, 2024 · With the release of a new Xcode version 16, developers often encounter a range of bugs and unexpected issues that can disrupt their workflows. Jun 12, 2021 · It stops at the splash screen always so I have to completely delete the app from the device and redeploy it from Xcode. 2 -> the default simulator with Jan 8, 2024 · I use VS2022 17. 7. " This is not true (anymore?). 14. Then I proceeded with your option 3 and now it works again! – Not sure what exactly the command is. 3 as well as AppCode. My computer spec is ot that bad! Sep 28, 2016 · I've converted my code base to Swift 3 from Swift 2. Nov 14, 2024 · There isn't an issue with these commands in any other application. 1 GM (11A1027) the problem is still the same. I'm currently sitting in front of a completely fucking empty project, essentially a bare SwiftUI iOS App and it cannot make previews. I am on Ventura 13. swift DO NOT message the moderators; if you have negative comment karma, you cannot post here. app file and now i have access to xcode 14. Oct 11, 2016 · If your (practice) code does not use UIKit then you can switch to MacOS platform. NET for iOS team is still working on making the new APIs added in Xcode 15. This is making it difficult to debug using our existing logging, which for our REST API requests and responses has been working well for about ten years and is a tough thing to lose. 3 (under MacOS 10. 0 does not work with . 1) on a M2 MacBook Air (macOS Sonoma 14. So im still using iphone 14 with ios 16 as primary simulator. Step 2: right click projectname. 0 seconds. Xcode 15 works mostly fine on my 0. Device Default. Force low-quality graphics. I've made several very small "Hello World" style applications. That should work. There's no real plugin architecture so no GitHub Co-Pilot etc. 1 takes 280 seconds ( with16 inch M2 Pro ). Sep 24, 2023 · @KAMIKAZE Yes, #Preview was introduced with iOS 17. As I said, it works on all other platforms and even on iOS from a Apple Macbook 100% without issues. Jul 13, 2015 · Recently I have experienced, that Xcode's simulator has become extremely slow. My old machine was hopeless for Xcode 15 and the iOS 17 simulators. 6GHz Quad-Core i3 processor, 16 GB Ram, Catalina 10. This project seems to work on UWP and iOS as expected. I run Xcode 15. As you can see, I am very new at Oct 30, 2023 · I'm developing an iOS app using Xcode (15. Xcode opens and hangs as seen in the picture. Sep 27, 2023 · Since I have upgraded to Xcode 15. – MerlinDE Sep 27, 2021 · For image literals in Xcode 13 type: #imageLiteral( The image literal should be displayed and available for picking the image. 1 i felt massive increase in the build time, it was extremely slow. My Xcode previews have stopped working after updating to Xcode 15, there are no errors. Tips: Unpair Connect 2 devices with difference wifi network (if possible) to make sure not connect via network Restart 2 devices (Mac and iPhone), start Xcode and wait for it finishing all process. This is unusable for testing games. Sep 20, 2023 · i accidentally updated my macos to sonoma and i dont had access to xcode 14 anymore i ran xcode 15 by excuting xcode script inside xcode. Iphone simulator keeps being on a black screen for hours. Hard-reset of the device didn't solve it either. Xcode 6. 1, and now my custom fonts that were working fine before aren’t showing up when using attributed text. Also if I create a new app and run it i, the transition between the launch screen and the first view controller takes about 3 seconds. Now installs via Xcode take on average 250% more time. So I downloaded XCode 15 here (not 15. In this video, we step through code using a breakpoint Jan 1, 2020 · Command clicking on a view will not work in Xcode 12. Debugging is horribly slow, extremely limited. 4 and I also have Xcode 7. Besides what has been said in this thread, I did noticed iOS SDK is not properly registered in Xcode ever. SDK version remains 21A5291f and is not updated with 21A5291g for the latest SDK. Anybody know what happens and how to fix that? Any app or any standard iOS app is the same terrible slow. I then added the Microsoft. 12. 3 Beta 2 or later which avoids using the dyld shared cache until it has been scanned. As soon as I installed version 10. I am seeing the exact same issues with Xcode 13 and a iOS 15 device (iPhone X). However, the . On Xcode 15 release version 15. Luckily it is only the iOS 9 simulator and not iOS 8 or lower. I'm experiencing super slow installs on Xcode 15. It was fast. Business, Economics, and Finance. The bonus part is that you can't install XCode 15. (M1 Mac mini 16GB RAM)diagnosticd and SpringBoard seem to be hogging the processor. Apr 7, 2017 · Auto complete is working in my base project, by that I mean if I'm in a file that is building with the program, code completion works. Not the 2-3 seconds users reported. I am a bot, and this action was performed automatically. 2 (14C18) This Xcode version could not attach to any of my apps (fresh new or previously developed) on different simulators (11, 12, 14) with iOS versions 13. Though the ios 17 simulator is painfully slow, both on iphone 14 and 15. If the commit is missing after upgrading to Sonoma or going Xcode 15. I can ping the iPad over the USB connection. I don't think it should prevent the whole to index and compile smoothly. The tests against iOS 17 don’t currently pass but the overall run is still slow: No obvious changes, yet Xcode regular shows spinning rainbow wheel, "Not Responding" in activity monitor and Force Quit dialog. Documentation New Features. xcodeproj file and select Show Package Contents May 20, 2020 · Hi, I’ve just started the IOS Apprentice tutorials, both the online videos and the book. 3 or later has been installed, use Xcode 15. Debug row showing no debug options. I did several things like delete Xcode, new install Xcode, restore from backup nothing make any change! Currently, the project is built and run in the simulator but not in the preview window it gives a message: Oct 22, 2024 · This happens with me yesterday, found that Xcode got update in background. When I set the project destination as my iPhone, Xcode builds an app that lives and runs on my phone. 4. NET MAUI app the iOS simulator does not launch. The user in iTunes Connect does not even need to have any iOS devices; this account is only used for receiving the invite email. (28892475)". Oct 9, 2024 · Please follow the below steps to fix this issue. Best to simply try again. I did the clear Xcode caches as recommended, No change. (121627817) Workaround: If Xcode 15. Generally, tho, it seems you're not alone and recent Xcodes are earning more scorn than dev luv - we're all in the same boat, I think. 1 I am running Xcode 8 on macOS Sierra 10. 1, Xcode 15. Please see my similar question here Apr 13, 2015 · @AvijitNagare- to further clarify, the point of background fetch is to do work while staying in the background, for example downloading remote content, NOT to bring your app to foreground. The problem is that Xcode isn't moving debugging over to USB unless forced. Instead it is not like before, the previews exist yet. I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. Oct 30, 2024 · Another year, another swift release, another huge regression in build times. ) seems no rhyme nor reason to the freezing - just painfully slow going at trying to get work done ;-( Sep 18, 2024 · Xcode 15 versions are not supported on Mac OS Sequoia but here is a workaround to get it to run the Xcode 15 version in MacOS Sequoia. In fact Apple are not very user-friendly with their hardware specifications. In our project we set SWIFT_USE_INTEGRATED_DRIVER=NO because numbers are worse when we are changing it to YES Feb 6, 2014 · I'm using XCode 4 and iOS SDK 4. As major (not exact though) difference between iOS and macOS is in APPKit and UIKit. 1 - definitely sorts out the problem. 3. NET MAUI. I'm able to add the breakpoints but the execution does not stop at any of the breakpoints. 3 since Xcode 8. The goal of this project is to gather all there is that can help you shorten your build times. 3+ available. I have a UINavigationController which is allocated in the AppDelegate. When i updated to 14. Aug 30, 2022 · I recently updated my M1 mac to Monterey 12. It's almost as if it's waiting for something but I have no idea what. 1 I’m only at the very beginning tutorial with the Hit Me button and Pop Up alert when the button is pushed Mar 16, 2022 · usually before updating to Xcode 15. After a few refresh attemps, it sometimes loads up. See the images: Debug menu showing all options disabled. But the debugging optioons are disabled. It is ONLY when I publish the app on the Apple App Store that I get the above mentioned issues. 4 Xcode version: 11. I’ve already double-checked that the fonts are included in my project’s Info. 0) fixed the issue for me. The link in that email can subsequently be used by any Apple ID owning an iOS Boot & run Xcode from a large fast SSD if you have that option as well. 3 or later is installed on the same system. My debugging worked fine but now i discovered that when setting a breakpoint, the app pauses but XCode doesn't focus on the line in the Editor. Low Quality. Even changing a single character seems to rebuild more than 50% of the project. In some cases slow scrolling or animation is due to the simulator. 3 when Xcode 15. 66Ghz) having the same problem. 2: As the List is quite often used component in Swiftui Apps, the apps will be slow, because all the data are loaded and the main thread will be stuck until all child views are loaded. As a rule you need to be in both. 5 version and also some time this issue - Building for 'iOS-simulator', but linking in object file resolved and check not yet working the simulator. Going back to the previous version didn't work. Nothing happens when I try dragging and dropping. 0 - Builds fast; Xcode 14. Xcode shows the preview in a canvas beside your code. 1, the preview is broken as long as you select My Mac in the preview simulation. 2, any suggestions? Xcode runs extremely slow on my Macbook M1 Pro and I can’t figure out why. 1 and since my xcode fail to load my project. Sep 21, 2023 · Jacques Bloch's solution - revert back to Xcode 14. It's a shame AppCode went the way of the dinosaur. Provide details and share your research! But avoid …. Sorry this doesn't answer your code directly but my roommates playground is really slow after the update too. I've reinstalled Xcode 15 beta 5 after removing Developer folder content in system and user libraries to try to workaround those issues, but that didn't help. 1 installed. Find your Xcode project via the finder. Watch was originally in run destinations list but removed, along with three iOS devices (including the paired iPhone), while attempting to resolve connection issues with all. The previews just won’t load and is forever showing the spinning progress view on the canvas then after a while it says failed to launch app in reasonable time. Try these tips to speed things up: Close other apps to free up memory; Delete derived data: Go to “Window” > “Projects” > “Derived Data” and click “Delete” Reset Xcode settings: Go to “Xcode” > “Settings” > “Behaviors” and click in 2024, macincloud is terrible for development. 15) and while opening the Canvas Editor for . 3 to 15. I'm not sure I can uninstall Vanta as it's a company owned Mac. Jun 4, 2019 · When you create a custom View with SwiftUI, Xcode can display a preview of the view’s content that stays up to date as you make changes to the view’s code. 1. 2 beta requires it, the beta should include a fix for "Xcode will not rebuild an entire target when only small changes have occurred. I don't know what is causing this issue. Historically, new versions of macOS only support the version of Xcode that’s released with them. 0 SDK & associated simulators with it. EDIT: After updating to 11. 1 is forever indexing the project or compiling source files. While incremental build numbers are closer (50-70 seconds when changed something in swift file) most of the time Xcode 13. The app seems to be correctly uploaded to the target but the target then displays a blank white screen for more than a minute (minutes) before Nov 9, 2022 · Macbook M1 2022 + Xcode Version 14. 3 with Windows10. 1 and Xcode 15. 0 seconds My XCode version is 14. Thank you KDT234 This was the problem for me. Also you provided specs of your Mac but I didn't see the storage specs but if you are out of storage space Xcode will start misbehaving. My equipment: iMac 2019 3. 5. The root cause of this slowdown is not straightforward because it i Apparently Xcode doesn't switch back to wireless debugging after establishing a wired connection so you should be fine for the duration of the session. Oct 14, 2021 · Even a new Xcode project with the simple "hello world" example behaves this way when the Xcode "Start" button is pressed (whether or not the target is a simulator or my physical iPhone with iOS 15). I tried to restart without restarting applications but no luck. Oct 16, 2019 · I opened Landmark App using SwiftUI on Xcode 11 in macOS Catalina(10. Simply go to Xcode/settings/. Apple memory is also well overpriced, which also does not help. Like you said, it did work so much better previously. This issue is not project-related as I have created a new app to test it out and experiencing the same Oct 2, 2023 · For me all options did not work (despite 130 GB of free space). Hello @MegaWatt, our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Oct 27, 2023 · Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. 0 Cocoapods in the workspace. 71. I've never been able to connect my iPhone via Wi-Fi even before updating to Xcode 15. 1 from previous version. Here in the image below, you see I installed and launched the iphone 13 pro ios 15 and it proposes only ios 17 in destinations in xcode. 4 and Xcode 15. Asking for help, clarification, or responding to other answers. Rightclick and "Show Package Contents". I have a Intel CPU so I am not sure if this is a x86 specific issue. Do you have the latest OpenCore installer? We are in class working with Develop in Swift Explorations. But, then, I tried to wait, and after maybe 3-4 minutes, the iPhone 15 Pro finally worked. Lastly, we started experiencing App launch issues towards the end of the Xcode 15 and iOS 17 beta period, the initial betas did not exhibit these issues. In the upper right corner of your Xcode Playground, click on show/hide Utilities--> file inspector --> Playground Setting--> Platform--> macOS . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1 performs faster. Click on source code and click on Git. 2, iMac Retina 5K, 27", 2019, 3,6 GHz 8-Core Intel Core i9. When I check Activity Monitor under Memory the swift-frontend process is the top memory consumer, steadily increasing to 10GB, then 20GB, 30GB, 40GB… Nov 14, 2022 · Interestingly, with Xcode 15. Sep 20, 2014 · I installed Yosemite GM with Xcode 6. 0 Simulator runtime with Xcode 15. I found Xcode auto-completion to be ridiculously slow on my 2016 15" MBP equipped with top-notch i7 (which is not under load by other processes) and 16GB RAM. Another thing to not is that Shift+command+right and left don't work either in Xcode. Both Xcode and the simulator are extremely slow. once you know your way around (after like years) it’s a pretty solid tool. 0 (11A420a) the debugging is extremely slow and cumbersome. I tested debugging the LLVM codebase with CodeLLDB just now in VSCode (clang 19. According to the release notes there's a known issue with VPNs but I'm not sure that's the case here. 0 installed and everything was working fine. Aug 6, 2021 · I've seen quite a bit of weird behavior with frameworks, I think due to changes to the simulators to support Apple silicon. HI Folks. Now i can't say is it like before, but for sure it's better. I have upgraded to Xcode 6. Oct 13, 2023 · When I run it, Simulator opens, but it is really slow. Sep 22, 2023 · HI Folks. Let's hope they fix xcode 15 sometime soon! Maybe you are connecting via network (that not disable in Xcode 15). But ofc if you disconnect the device for any reason (or relaunch Xcode?) then you'll need to repeat this. For the time being, though, long compile times persist as a big issue when working on medium-to-large apps. Every step over or into take almost a minute. With Xcode 15, using an AppStorage property inside a loop is very slow, at least in debug mode. Now Xcode is so fucking slow I am literally considering switching careers instead of switching tabs, I work on a large scale project with a a moderate amount of modularization and really not that many packages. After upgrading from Xcode 6. When plugging in a iPhone paired to an Apple Watch, the Apple Watch may not appear in Xcode’s Device and Simulator Window (114714784) Workaround: Restart and replug the iPhone. 3 or later when requiring the Metal Debugger to work with connected devices. 4 and run my project in the simulator is not working in the 17. Now, whenever I want to look for definition of some class or struct, I click on Jump to definition in the secondary click menu, but Xcode shows up: Symbol not found. 1 When I want to debug my . I thought it wasn't working so I closed the app. Most things work fine and fast enough usually, but quite regularly my Xcode 13. Then I noticed that I had XCode 15. Aug 24, 2023 · I faced the same problem after updating from Xcode 15. Identity. Mar 14, 2024 · Thank you for working on this @sergei-pyshnoi! I can't speak for others, but we have tried to validate if this is fixed with Xcode 15. We didn't see this in Xcode It’s a nuisance that the memory cannot be upgraded. Come to find out on iOS 17 + Xcode 15 Apple is now FORCING developers to debug over the network. 2, and there seems to be a problem with running the simulator on my first "Hello World!" app (simulating iPhone 7 Plus). 3? I updated yesterday and after the update playgrounds have been running really slow. Support just tries to upsell you with m1 -> m2, 8gb ->16gb ram etc. The build would take more than 1 minute, and Xcode auto-completion often crash. Step 1: Right click project Folder in Xcode and convert to group. 2, and my MacOS Version is Mar 6, 2024 · Update: with the release of . 1: we went from 20s to 90s on an M1, just by updating Xcode. x as well I have taken the habit now of creating class statics to count totalNumberAllocated, and remainingInstances, along with a macro to log that (or not) in the dealloc method, as a function of the debug level i set as a compile switch. I'm running the newest version of Xcode and using Swift. Nov 21, 2023 · buildlog. Sep 23, 2024 · I am using Xcode from past 3 months and it was working fine but today after update the xcode is very slow and simulator is not loading. Jul 15, 2021 · Launching an app on any of the devices that I have after installing iOS or iPadOS 15 on them is too slow when launched from Xcode. 7 GB of 5. My name was missing, email was present. Nov 13, 2022 · The last Xcode update (1 November - Version 14. As a result, performance tests never fail, no matter how bad performance gets. Aug 1, 2023 · Hi In our project Xcode 15 beta 5 clean build takes more then 320 seconds, while Xcode 13. 0, After my build is successful and it shows Running {ProjectName} on iPhone 15. 1 Aug 18, 2011 · I'm not sure what is XCode doing over the Internet connection, but with a poor connection some sort of timeout seemed make the building process VERY slow. 1 and Xcode 9. Sep 25, 2019 · Since I updated to the latest Xcode version 11. xcworkspace and xcuserdata folder. especially on the new apple silicon chips the performance has improved a lot. Jun 13, 2023 · I was having the same problem. This allows you to do useful tasks for user while he is busy doing something else on his device. swift files containing SwiftUI is showing . Compiling a pr So, your crashing when you touch the storyboard suggests there is a corruption in your xcodeproject file. I currently have Xcode 15. Feb 28, 2016 · Overwhelming issue here: Apple have two totally different fundamental systems, - the "developer. 6. Couldn't figure out why until I went to see if my "Connect via network" option for my device was turned on. My temporary workaround is, in my app/extension targets, to add "arm64" to the Excluded Architectures build setting when building for the simulator (as your preview appears to be trying to do), and setting "Build Active Architecture Only" to No for all schemes. Next week it's plan to make Xcode work again with the official release? I wouldn’t expect that. Feb 15, 2023 · I'm facing the issue when I try to start the preview, it shows me this error: Timed out waiting for connection to dtservicehub after 15. In my case breakpoint was not hit in just one callback, so I changed "Swift Compiler" "Optimization Level" to "No optimization" in project target build settings for debug, and it started working in Xcode 9. 1 (then 15. An alternative is to use the linker flag -ld_classic on compilation (see Xcode 15: Undefined symbols: Linker command failed with exit code 1 (use -v to see invocation)). And then run your project. I solved this problem with the method below. Any new iOS hello world app would not work on any simulator at all (or occasionally work after more than an hour). The file I'm working on has 50 lines or less. Due to which new SDK wasn't installed (iOS 18. Jun 5, 2023 · Although that method is an alternative to install runtimes (I think for Xcode 15) they does not answer the original question which is downloaded from the Apple – Mojtaba Hosseini Commented Jun 9, 2023 at 0:17 Jun 28, 2023 · I would like to know if Xcode 15 beta and Visual Studio 2022 (version 17. May very well be too complex to render because of bugs in Xcode. It seems working fine on other laptops so I doubt the problem is with my Xcode. Explanation — it is NOT about slow motion that I can switch with Command⌘ + T. give any suggestion. 0 but I tested with older Xcode versions and older MacOS versions and it’s the same thing. You have to change your Navigation preferences for Command-click on Code: to Selects Code Structure before the proper menu will appear when you command click on a View. 0 installed at the same time so I switched back and everything was working fine. 15 for the last few days to play around with some of the new Swift stuff. Editing scheme solution from answer above was not working also so I ended up in leaving scheme as: Oct 16, 2023 · I can't see as destination of the simulator ios 15 device, and I don't understand why? By the way I don't use ios 17 device because it makes bugging a react-native component (react-native-modal-datetime-picker). Xcode 15 now includes an assistant editor that provides a real-time preview of your Swift-DocC documentation as you type. Client, compiled with UWP and it works fine but with iOS i get the follow Sep 24, 2024 · The reason is that XCode 16. IMPORTANT While this technote is associated with changes in macOS 14. Also the green arrow is not displayed when hitting the break point. We will not respond. I have had some bug where the app wont build, but it wasent persistent. 2. Xcode manages the storyboard in the background and when you 'touch' it xcode re-writes the project. 1 to Xcode 6. 8. The fps barely gets over 15 fps and everything is lagging. CPU activity is very low on both cores, gobs of memory. It is also really slow after launching. But if I choose Xcode/Product menu/Destination/Mac = “My Mac (Designed for iPad)”, Xcode builds an app running on my laptop with my custom icon in the Dock. 1(23E224), iOS 17. after: restored symbol after restore symbol for iOS app (Mach-O) file, then (ObjC function name) breakpoint worked Dec 15, 2016 · I've recently tried to use Xcode 8 to make iOS apps and to test things in Swift however it is impossible to work on as doing a simple 'print("Hello World")' takes easily over a minute to process to print it to the console, I tried doing regular development as well by creating UI buttons etc. Sep 26, 2011 · and Xcode 3. 1, things changed. For the last 3days, I'm completely stopped my work because my Xcode got an unknown issue. 1 - Builds very slow; Xcode 14. Dec 18, 2016 · Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. Last week Apple published TN3158 Resolving Xcode 15 device connection issues that addresses this topic in depth. Slow or crashing Xcode can slow you down. 2 Beta. Oct 29, 2014 · I am new to development on Mac platforms and have recently started using Xcode for development in C++. iOS connection issues resolved by temporarily disabling VPN - see TN3158. 2 on Monterey ran very smooth for me, even for simulator. 1, latest LLDB debugger and extensions), and this was painfully slow. 0. But if I start writing a test case in a code module that builds with the test target) completion will not work with any of the main target classes or variables. Leveraging our extensive experience Sep 16, 2020 · I also had this problem, here on Xcode Version 12. CPU usage is very high. and the - iTunes connect system. Subsequent runs or commands work normally. I recommend that you move forward to Xcode 15 but, if you can’t do that, you should stay on macOS 13. To do so, just create new previews and they will appear on top area on canvas windows. I tried testing on Xcode 13 and 12 and check all the scheme options. 0 becomes reeeeeeally slow. I can load up a simple App in the simulator after some waiting. The launching of app is extremely painfully slow, and debugging is slow as well. 7 - 16. The project is not a huge one. 6) are compatible with Xamarin iOS development, or if I need to wait for a future release of Visual Studio for Mac. 0 and Sonoma 14. Much faster to track those. 1 or anything else). They are completely different. I have Sonoma and Xcode 15 installed. You are not alone. A new macOS hello world app built and ran just fine. 1 (both gui and command line) on macos sonoma until this issue get resolved from apple – Simple issue really, Xcode 13. It would work on my attached iPhone 11, but that was very slow, too. And Xcode itself is discovering the USB connection (as indicated by it removing the "globe" icon). We disabled the Module Verifier already, but build times are still really bad. Swift is constantly improving ️. 4, iOS 17. . I can force quit and restart to get a few seconds or minutes of work done, or wait (again a few seconds or minutes. The installed version of xcode is Version 13. When it finally does work, you cant sleep or log off otherwise the libraries will have to build again. 4 Simulator / preview not working: TimeoutError: Timed out waiting for connection to DTServiceHub after 15. You define a structure that conforms to the PreviewProvider protocol to tell Xcode what to display. 1 (12A7403). My Xcode speed has come down to a crawl. Try Again, Diagonistics option or restarting Xcode not solving the problem. I almost never used Preview in Xcode 15, just test on my physical device. 1 (21C52). I have a Mac Mini connected with XCode 15. I was surprised no one mentioned but xcode 15 just wont work. Sep 17, 2024 · Improving Xcode 16 Performance and Stability. Albeit it That swift-frontend process is something to keep an eye on. Previews are not broken everywhere, just in some scenarios. Mar 26, 2023 · Counterpoint. The same appears to work for the other literals: #colorLiteral( #fileLiteral( This places the literal in code without code completion. 2 trying to fix the issue but didn't work), I was developing using simulators iPhone12 (iOS 15) & iPhone s6 (iOS 15), at both the break points didn't work so I never thought the simulator is the reason, however in a disparate trial, I tried to run on iPhone 15(iOS 17. Your karma may appear to be 0 or positive if your post karma outweighs your comment karma, but if your comment karma is negative, your comments will still be removed. Feb 26, 2015 · It appears to be trying to be "helpful" by not showing you invalid devices and instead is just confusing. 0 Oct 5, 2023 · Disabling the VPN doesn't seem to solve the issue though. I'm redoing the 100 Days of Swift and this popped up a couple of times but after a few restarts it always managed to work. When I updated to the new Xcode 15 and device to iOS version to 17. 300 the below crashes are resolved and you should be able to use Xcode 15. 4 to MacOS Sequoia. Otherwise, it's not uncommon for the build to time out waiting on the simulator or device. 0 beta 3 installed. See screenShot below: I don't know if this is how Xcode work in general, but I try to build a bigger, more complex app with pod packages, SDKs, and a lot of dependencies, even loading a preview can take minutes. there’s just so many In this video we'll explore improvements to Xcode 15's debugger and console. maybe i’ve just become desensitized to how shit it is over the years, but i think lots of people say it’s bad due to it’s crazy steep learning curve. I'd greatly appreciate it if you could open a bug report, include a sysdiagnose and the time you were able to reproduce the issue, and post the FB number here once you do. The simulator now at least loads but still a slow process but under 5 mins to launch as apposed to the +30 mins to infinity I was having to wait. The class is ViewController and the file is ViewController. Xcode simply keeps crashing when trying that. plist under the UIAppFonts key, and they appear correctly in Font Book. This post may not be a constructive one, but i wanted to share my experience and hopefully a temporary workaround (the use of iOS 16) for an issue so many of us are facing. It was so slow I wasn't even sure it was working. Sad to say, they haven't fixed the bug and my compile times are exactly the same with Xcode 8. The probem you're having might be that you have an old version of xcode-select which doesn't have the --install option. Oct 4, 2018 · I encountered the same issue that you are facing in my case i had xCode 10. Quit Xcode. The proposed solution to "Unpair" the device in Xcode "Devices and Simulators" didn't work for me (and lot's of people here). Here is the summary: Xcode 14. Does anyone know how to view which commands Terminal runs on startup? Or if anyone else had this issue? I think it is related to this question but the slow down is only first the first startup of Terminal and for ~30 seconds. but when I try to compile it, it is too slow to work Sep 26, 2023 · This might help momentarilary, but I expect the issue would recur as soon as the shared cache is recreated and before it is scanned. NET 8. Previews New Features Oct 15, 2024 · I recently updated both Xcode 16 and macOS 15. Here are logs that I am able to get == DATE: Monday, 23 September 2024 at 7:59:17 PM India Standard Time 2024-09-23T14:29:17Z == PREVIEW UPDATE ERROR: Jun 9, 2021 · Same happened to me when upgrading to XCode 14. It does not loads only first 13 out of 1000 as it does in older xcode 15. I have a fairly large and old project, but debugging iOS stopped working after update to Xcode 15. Things I have tired: Completely removing and reinstalling xcode from the dev site; Restarting device Xcode is such a terrible IDE compared to JetBrains quality of developer experience. But I would alway recommend 16 GB for heavier work. 7 GB even after several reboots. Aug 17, 2023 · In Chapter 8 of this macOS Apprentice book, you create a Settings window and apply the user settings to limit the random words chosen by the game. Before installing new SDK, I've removed 18. Delete project. So I just added more RAM. I'm working on my first Swift project in Xcode and am running into trouble with dragging and dropping elements from the storyboard into the code. The original PreviewProvider structure, which was introduced with iOS 13, still exists so is fine to use if that fits with your development target. 2 and 12. cvkas jhpew fhgyh idlicz atnngs mdcnt ifwp iycujsyc gwd tzrjvz